Academy of Interactive Ent.Sculpting

Realistic Hand Sculpting

By November 19, 2015 No Comments

 

 

 

Today, I learned how to do a realistic hand sculpt in order to understand more about human anatomy and proportion.

I tried to set up the proportion right in Maya and understood more now about all the naming of each part of our hand and even the sizing of them.

hand_base

This is when I bring the hand base into zBrush and dynamesh it.

dailies_19112015

I received a couple of feedbacks from Heath.

  • The proportion of the finger is incorrect.
  • The gap between each finger should determine where they’re facing to. At the moment it doesn’t look realistic.

From that feedbacks, I tried to redo the hand and now it’s still working in progress. Will post up the result and (probably) another feedback.

 

 

 

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