Yass!

So this is what I did for my 3D Character & Rigging unit at Deakin. I’ve decided to make this Kitsune model. Though he looks like normal fox, I put a tiny bit Japanese stuff to it, in order to accentuate this Kitsune term.

So, I’ve got to say that this is not 100% completed¬†yet,¬†in terms of texture or displacement map or fur maybe.. But, at this stage, this model would be enough for rig and animation.

kitsune_wireframekitsune_blendshape_progress

Figure above is the blend shapes that I’m going to apply to the base mesh.

 

I’m currently still fixing the rig. I will upload it as soon as the rig is fixed.

 

Cheers!

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