So this is what I did for my 3D Character & Rigging unit at Deakin. I’ve decided to make this Kitsune model. Though he looks like normal fox, I put a tiny bit Japanese stuff to it, in order to accentuate this Kitsune term.

So, I’ve got to say that this is not 100% completed¬†yet,¬†in terms of texture or displacement map or fur maybe.. But, at this stage, this model would be enough for rig and animation.


Figure above is the blend shapes that I’m going to apply to the base mesh.


I’m currently still fixing the rig. I will upload it as soon as the rig is fixed.



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