Academy of Interactive Ent.

Digital Animation Research

By June 12, 2015 No Comments

Hey it’s me again!

I don’t have any WIP artwork that I can post because I’ve just finished my research assignment and I got assessed today. Glad that everything worked fine. I didn’t expect that I would pass this assessment, since well I’m a little bit struggling doing written assignment in English but I guess I pulled it off right. (long exhale…)

What I’ve researched during this past few weeks was the history of how the look development has changed from the first era of digital animation movies until now. A lot of things changed every single year of development. Not only the human resources that might be one of the factors but also the softwares that they built in order to make everything looks realistic. We were introduced to some 3d softwares, we started to make everything digitally. But how to make them look like they’re real? How to make the audience feel like the one that they’re seeing right now is the one that actually lives, moves around and probably seen through a camera lens?

During my research week, I focused myself more on the evolution that happened within Disney and Pixar because both of them are my inspiration. Starting from the first movie by Pixar which is Luxo Jr to Red’s Dream and Tin Toy where the photorealistic Renderman was tested. On Toy Story, the full-length movie was produced using Renderman. They used Renderman’s  language to create a shader’s program for each model’s surface. Renderman is the renderer software that Pixar used even until their present movies. From what I have researched so far, the evolution of look development is massive. It started from  Luxo Jr self shadowing until subdivision surface modelling, subsurface scattering (SSS), global illuminating, hair and other simulations. And what will the future of the digimation look development look like if within 30 years they had already had this massive changes?

I’ve interviewed one of the animators of The Adventure of TinTin, Rini Sugianto. The movie was produced by WETA Digital. It’s neither Disney nor Pixar’s film, but TinTin is a movie which is appealed as an example of the future digital animation movie.

Watch my presentation video down below for a full version of the research.



Good job on finishing the research assignment. Your enthusiasm in approaching industry people for advice was commendable.

Heath Freeland

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