Realistic Hand Sculpting

By | Academy of Interactive Ent., Sculpting | No Comments

      Today, I learned how to do a realistic hand sculpt in order to understand more about human anatomy and proportion. I tried to set up the proportion right in Maya and understood more now about all the naming of each part of our hand and even the sizing of them. This is when I bring the hand base into zBrush and dynamesh it. I received a couple of feedbacks from Heath. The proportion of the finger is…

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