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Deakin

Kitsune Modelling & Rigging, Challenging!

By | 3D Modelling, Deakin | No Comments

Yass! So this is what I did for my 3D Character & Rigging unit at Deakin. I’ve decided to make this Kitsune model. Though he looks like normal fox, I put a tiny bit Japanese stuff to it, in order to accentuate this Kitsune term. So, I’ve got to say that this is not 100% completed yet, in terms of texture or displacement map or fur maybe.. But, at this stage, this model would be enough for rig and animation. Figure above…

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Another Attempt for Animal Modelling (Biped)

By | Deakin | No Comments

Kitsune – a Japanese word for fox and it is one of Japanese folklore that most people had already known or heard before. I’ve got another assignment for character modelling this trimester and I thought that I’m going to make another animal who stands on its two feet. This time, I have decided to re-create a Kitsune in 3D world. At the moment, I’ve only got the concept art and 9 facial expressions of Kitsune. With the overall concept of…

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First Experience with RenderMan

By | Deakin | No Comments

Hello! Finally, I’ve got time to write down something in my blog. After I graduated from AIE, I haven’t really got time to post up anything in this blog because I went back to my home country and had a really good time there spending time with my family. And after a while, I really do miss Maya! I miss spending my time intensively in front of my PC or spending 3 full days in AIE with my team in order to…

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